Dustwright

Bedrock mapping

Every abstract block type and state, with the Bedrock block ID and state values the exporters emit.

IDs, state names and value domains are checked against those pinned files by the registry tests. What each value means in game (which number is which direction) cannot be read from them: those rows are marked VERIFY-IN-GAME and stay unverified (W108) until the M3 orientation test proves them in a world.

Type Abstract states ID State mapping In game
button mount: floor / ceiling / north / south / east / west (default floor), directional
material: stone / wood (default stone)
pressed: false / true (default false)
material=stone → minecraft:stone_button
material=wood → minecraft:wooden_button
facing_direction: mount=floor → 1, mount=ceiling → 0, mount=north → 3, mount=south → 2, mount=east → 4, mount=west → 5
button_pressed_bit: pressed=false → false, pressed=true → true
verified 1.26.52, 2026-10-08, automated in-game check (deploy/test-world/ingame-check.mjs, docs/ingame/2026-10-08-m3.json)
comparator facing: north / south / east / west (default north), directional
mode: compare / subtract (default compare)
powered: false / true (default false)
powered=false → minecraft:unpowered_comparator
powered=true → minecraft:powered_comparator
minecraft:cardinal_direction: facing=north → "south", facing=south → "north", facing=east → "west", facing=west → "east"
output_subtract_bit: mode=compare → false, mode=subtract → true
output_lit_bit: powered=false → false, powered=true → true
not verified (W108)
VERIFY-IN-GAME: minecraft:cardinal_direction names the input side, the opposite of the direction the signal exits (it equals Java facing, per GeyserMC mappings-generator BlockMappers)
VERIFY-IN-GAME: output_subtract_bit true is subtract mode (per GeyserMC mappings-generator BlockMappers)
VERIFY-IN-GAME: output_lit_bit is the powered state (per GeyserMC mappings-generator BlockMappers)
concrete color: white / orange / magenta / light_blue / yellow / lime / pink / gray / light_gray / cyan / purple / blue / brown / green / red / black (default white) color=white → minecraft:white_concrete
color=orange → minecraft:orange_concrete
color=magenta → minecraft:magenta_concrete
color=light_blue → minecraft:light_blue_concrete
color=yellow → minecraft:yellow_concrete
color=lime → minecraft:lime_concrete
color=pink → minecraft:pink_concrete
color=gray → minecraft:gray_concrete
color=light_gray → minecraft:light_gray_concrete
color=cyan → minecraft:cyan_concrete
color=purple → minecraft:purple_concrete
color=blue → minecraft:blue_concrete
color=brown → minecraft:brown_concrete
color=green → minecraft:green_concrete
color=red → minecraft:red_concrete
color=black → minecraft:black_concrete
none not verified (W108)
daylight_sensor inverted: false / true (default false) inverted=false → minecraft:daylight_detector
inverted=true → minecraft:daylight_detector_inverted
redstone_signal: always 0 not verified (W108)
dispenser facing: down / up / north / south / east / west (default north), directional minecraft:dispenser facing_direction: facing=down → 0, facing=up → 1, facing=north → 2, facing=south → 3, facing=east → 5, facing=west → 4
triggered_bit: always false
not verified (W108)
VERIFY-IN-GAME: facing_direction is the direction items leave, numbered down 0, up 1, north 2, south 3, west 4, east 5 (per GeyserMC mappings-generator BlockMappers)
door facing: north / south / east / west (default north), directional
hinge: left / right (default left)
open: false / true (default false)
material: wood / iron (default wood)
material=wood → minecraft:wooden_door
material=iron → minecraft:iron_door
minecraft:cardinal_direction: facing=north → "east", facing=south → "west", facing=west → "north", facing=east → "south"
door_hinge_bit: hinge=left → false, hinge=right → true
open_bit: open=false → false, open=true → true
upper_block_bit: always false
upper half at +[0,1,0]: upper_block_bit always true
not verified (W108)
VERIFY-IN-GAME: door minecraft:cardinal_direction is Java facing turned a quarter clockwise (north to east, per GeyserMC mappings-generator BlockMappers)
VERIFY-IN-GAME: door_hinge_bit true is the right hinge (per GeyserMC mappings-generator BlockMappers)
VERIFY-IN-GAME: the upper half is the same block one above, with upper_block_bit true
dropper facing: down / up / north / south / east / west (default north), directional minecraft:dropper facing_direction: facing=down → 0, facing=up → 1, facing=north → 2, facing=south → 3, facing=east → 5, facing=west → 4
triggered_bit: always false
not verified (W108)
VERIFY-IN-GAME: facing_direction is the direction items leave, numbered down 0, up 1, north 2, south 3, west 4, east 5 (per GeyserMC mappings-generator BlockMappers)
dust power: 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 (default 0) minecraft:redstone_wire redstone_signal: power=0 → 0, power=1 → 1, power=2 → 2, power=3 → 3, power=4 → 4, power=5 → 5, power=6 → 6, power=7 → 7, power=8 → 8, power=9 → 9, power=10 → 10, power=11 → 11, power=12 → 12, power=13 → 13, power=14 → 14, power=15 → 15 verified 1.26.52, 2026-10-08, automated in-game check (deploy/test-world/ingame-check.mjs, docs/ingame/2026-10-08-m3.json)
glass none minecraft:glass none not verified (W108)
honey_block none minecraft:honey_block none not verified (W108)
hopper facing: down / north / south / east / west (default down), directional minecraft:hopper facing_direction: facing=down → 0, facing=north → 2, facing=south → 3, facing=east → 5, facing=west → 4
toggle_bit: always false
not verified (W108)
VERIFY-IN-GAME: facing_direction is the direction items leave, numbered down 0, north 2, south 3, west 4, east 5 (per GeyserMC mappings-generator BlockMappers)
lamp lit: false / true (default false) lit=false → minecraft:redstone_lamp
lit=true → minecraft:lit_redstone_lamp
none verified 1.26.52, 2026-10-08, automated in-game check (deploy/test-world/ingame-check.mjs, docs/ingame/2026-10-08-m3.json)
lever mount: floor / ceiling / north / south / east / west (default floor), directional
on: false / true (default false)
minecraft:lever lever_direction: mount=floor → "up_north_south", mount=ceiling → "down_north_south", mount=north → "south", mount=south → "north", mount=east → "west", mount=west → "east"
open_bit: on=false → false, on=true → true
verified 1.26.52, 2026-10-08, automated in-game check (deploy/test-world/ingame-check.mjs, docs/ingame/2026-10-08-m3.json)
note_block none minecraft:noteblock none not verified (W108)
observer facing: down / up / north / south / east / west (default north), directional
powered: false / true (default false)
minecraft:observer minecraft:facing_direction: facing=down → "down", facing=up → "up", facing=north → "north", facing=south → "south", facing=east → "east", facing=west → "west"
powered_bit: powered=false → false, powered=true → true
not verified (W108)
VERIFY-IN-GAME: minecraft:facing_direction is the side the face looks at (equals Java facing, per GeyserMC mappings-generator BlockMappers)
piston facing: down / up / north / south / east / west (default up), directional minecraft:piston facing_direction: facing=down → 0, facing=up → 1, facing=north → 3, facing=south → 2, facing=east → 4, facing=west → 5 verified 1.26.52, 2026-10-08, automated in-game check (deploy/test-world/ingame-check.mjs, docs/ingame/2026-10-08-m3.json)
pressure_plate material: stone / wood (default stone)
on: false / true (default false)
material=stone → minecraft:stone_pressure_plate
material=wood → minecraft:wooden_pressure_plate
redstone_signal: on=false → 0, on=true → 15 not verified (W108)
VERIFY-IN-GAME: a pressed pressure plate has redstone_signal 15 (per GeyserMC mappings-generator BlockMappers)
redstone_block none minecraft:redstone_block none verified 1.26.52, 2026-10-08, automated in-game check (deploy/test-world/ingame-check.mjs, docs/ingame/2026-10-08-m3.json)
repeater facing: north / south / east / west (default north), directional
delay: 1 / 2 / 3 / 4 (default 1)
powered: false / true (default false)
powered=false → minecraft:unpowered_repeater
powered=true → minecraft:powered_repeater
minecraft:cardinal_direction: facing=north → "south", facing=south → "north", facing=east → "west", facing=west → "east"
repeater_delay: delay=1 → 0, delay=2 → 1, delay=3 → 2, delay=4 → 3
not verified (W108)
VERIFY-IN-GAME: minecraft:cardinal_direction names the input side, the opposite of the direction the signal exits (it equals Java facing, per GeyserMC mappings-generator BlockMappers)
VERIFY-IN-GAME: repeater_delay is the delay minus one (per GeyserMC mappings-generator BlockMappers)
slab half: bottom / top (default bottom) minecraft:normal_stone_slab minecraft:vertical_half: half=bottom → "bottom", half=top → "top" not verified (W108)
slime none minecraft:slime none not verified (W108)
stairs facing: north / south / east / west (default north), directional
half: bottom / top (default bottom)
minecraft:normal_stone_stairs weirdo_direction: facing=east → 0, facing=west → 1, facing=south → 2, facing=north → 3
upside_down_bit: half=bottom → false, half=top → true
minecraft:corner: always "none"
not verified (W108)
VERIFY-IN-GAME: weirdo_direction is east 0, west 1, south 2, north 3 for the climbing direction (Java facing, per GeyserMC mappings-generator BlockMappers)
sticky_piston facing: down / up / north / south / east / west (default up), directional minecraft:sticky_piston facing_direction: facing=down → 0, facing=up → 1, facing=north → 3, facing=south → 2, facing=east → 4, facing=west → 5 verified 1.26.52, 2026-10-08, automated in-game check (deploy/test-world/ingame-check.mjs, docs/ingame/2026-10-08-m3.json)
stone none minecraft:stone none verified 1.26.52, 2026-10-08, automated in-game check (deploy/test-world/ingame-check.mjs, docs/ingame/2026-10-08-m3.json)
target none minecraft:target none not verified (W108)
torch mount: floor / north / south / east / west (default floor), directional
lit: false / true (default true)
lit=true → minecraft:redstone_torch
lit=false → minecraft:unlit_redstone_torch
torch_facing_direction: mount=floor → "top", mount=north → "north", mount=south → "south", mount=east → "east", mount=west → "west" verified 1.26.52, 2026-10-08, automated in-game check (deploy/test-world/ingame-check.mjs, docs/ingame/2026-10-08-m3.json)
trapdoor facing: north / south / east / west (default north), directional
half: bottom / top (default bottom)
open: false / true (default false)
material: wood / iron (default wood)
material=wood → minecraft:trapdoor
material=iron → minecraft:iron_trapdoor
direction: facing=east → 0, facing=west → 1, facing=south → 2, facing=north → 3
upside_down_bit: half=bottom → false, half=top → true
open_bit: open=false → false, open=true → true
not verified (W108)
VERIFY-IN-GAME: direction is east 0, west 1, south 2, north 3 for Java facing (per GeyserMC mappings-generator BlockMappers)
wool color: white / orange / magenta / light_blue / yellow / lime / pink / gray / light_gray / cyan / purple / blue / brown / green / red / black (default white) color=white → minecraft:white_wool
color=orange → minecraft:orange_wool
color=magenta → minecraft:magenta_wool
color=light_blue → minecraft:light_blue_wool
color=yellow → minecraft:yellow_wool
color=lime → minecraft:lime_wool
color=pink → minecraft:pink_wool
color=gray → minecraft:gray_wool
color=light_gray → minecraft:light_gray_wool
color=cyan → minecraft:cyan_wool
color=purple → minecraft:purple_wool
color=blue → minecraft:blue_wool
color=brown → minecraft:brown_wool
color=green → minecraft:green_wool
color=red → minecraft:red_wool
color=black → minecraft:black_wool
none not verified (W108)