Dustwright

Diagnostics

Every diagnostic has code, severity and message, plus pos (the cell to blame) or path (a JSON Pointer for schema-level findings), optional related positions, and a hint naming the fix. Stages run in order; a later stage runs only when earlier stages found no errors. At most 200 diagnostics are reported (the 200th is an E013 saying the rest were omitted). E009 belongs to stage 2 but is detected while parsing, so it is reported alongside the stage 1 errors.

Code Severity Stage Checked by Meaning Fix
E001 error 1 (structure) parser The design fails the rsd/1 JSON Schema, or is not valid JSON. Fix the value at path to match the schema.
E002 error 1 (structure) parser Ragged grid: a layer has a different row count, or a row a different length. Make every row the same length and every layer the same number of rows; pad with . for air.
E003 error 1 (structure) parser A grid character is not in the legend. Add the character to legend, or use . for air.
E004 error 1 (structure) parser Unknown block type, or a type that does not exist in this edition. Use a type from the registry; the hint lists the closest names.
E005 error 1 (structure) parser Malformed block spec, unknown state key, or a value outside the key's domain. Use <type> key=value ... with single spaces; the hint lists the allowed keys or values.
E006 error 2 (placement and wiring) validator rule A component lacks the block it needs for support. Place a solid block on the named face, or change the mount.
E007 error 1 (structure) parser The bounding box exceeds 64 × 384 × 64, the Bedrock structure limit. Make the design smaller.
E008 error 1 (structure) parser A port, annotation, override, step or extra cell is outside the grid, or a port or annotation sits on air. Use a position inside the grid that holds a block.
E009 error 2 (placement and wiring) parser Two blocks claim the same cell (repeated blocks overrides, or a block's extra cell such as a door's upper half). Keep one block per cell; leave the cell above a door as air.
E010 error 1 (structure) parser Unsupported format version. Set format to rsd/1.
E011 error 1 (structure) parser Port or test reference problem: duplicate port name, unknown port in a test, input not on an input block, output not on a readable block, or an expected value the output cannot report. Fix the port positions or the test so they name existing ports on suitable blocks.
E012 error 1 (structure) parser meta.slug is invalid, or meta.name yields no usable slug. Set meta.slug to runs of a-z and 0-9 joined by -, at most 48 characters.
E013 error 1 (structure) parser A hard limit is exceeded; the message names it. Reduce the item below the limit.
E014 error export exporter The .mcfunction export would exceed the function command limit. Export with --to mcstructure, or pass --command-limit for a server that raised the gamerule.
E015 error 1 (structure) retired Retired in M9 (no rule reports it): the Java profile stub used it before Java was implemented. Nothing to fix; both editions are implemented.
W101 warning 2 (placement and wiring) validator rule A dust run is longer than 15 from its nearest source with no repeater. Insert a repeater before the signal fades.
W102 warning 2 (placement and wiring) validator rule A repeater or comparator outputs into air or a non-conducting block with no consumer. Point it at a consumer, dust or a conducting block.
W103 warning 2 (placement and wiring) validator rule Isolated dust with no source or consumer in reach. Connect the dust or remove it.
W104 warning 2 (placement and wiring) validator rule A torch sits on a block that is powered every tick in a loop (burnout risk). Break the loop or add delay.
W105 warning 2 (placement and wiring) validator rule (bedrock only) The design relies on a Java-only mechanic, such as quasi-connectivity. Power the piston directly; Bedrock has no quasi-connectivity.
W106 warning 1 (structure) parser A legend key is not used by any layer. Remove the key or use it.
W107 warning 1 (structure) validator rule meta.gameVersion differs from the registry's pinned game version. Re-verify the design in that version, or update meta.gameVersion.
W108 warning 1 (structure) validator rule A block's mapping has not been proven in game yet (VERIFY-IN-GAME). Check the block in a test world before relying on its orientation.
T001 error 3 (simulation) simulator A test case failed: an output did not match. Compare expected and actual per output and fix the circuit, not the test.
T002 error 3 (simulation) simulator A test case ran out of its tick budget: afterTicks above 1,000, or a design too large to simulate that long. Lower afterTicks to at most 1,000; test a very large circuit in a smaller design.
T003 info 3 (simulation) simulator A test case needs something the simulator does not model and was skipped. Verify that case in game.